When embarking on the epic quest within the Elder Scrolls IV: Oblivion, players are often faced with pivotal decisions that can shape the narrative and the world around them. One such significant choice revolves around the Daedric artifacts. These powerful, often morally ambiguous, relics of the Daedric Princes offer unique boons and curses to their wielders. For a specific, yet crucial, NPC named Martin Septim, the player is presented with the opportunity to bestow upon him one of these potent items. The question of “what Daedric artifact should I give Martin” is not merely a gameplay query; it delves into strategic considerations, narrative implications, and the very nature of power and sacrifice within the game’s universe.

This decision carries weight, impacting Martin’s capabilities in the game’s climax and subtly influencing the perception of his character. Understanding the nuances of each artifact and its potential benefit to Martin requires an in-depth look at the artifacts themselves, their historical context within the lore, and their practical application in a high-stakes scenario. It’s a choice that demands more than a quick glance at stats; it requires an appreciation for the lore and the strategic value of the artifacts in confronting the ultimate threat to Tamriel.
The Pantheon of Power: Understanding the Daedric Artifacts Available
The Daedric Princes, immortal and powerful beings from the Daedric realms, are known for their capricious nature and the potent, often double-edged, gifts they bestow upon mortals. Oblivion features a significant number of these artifacts, each imbued with the Prince’s distinct influence and power. When considering which artifact to give Martin, it’s essential to understand the core nature of these items and the entities that created them. This section will explore the general characteristics of Daedric artifacts and highlight those most relevant to the choice presented to the player.
The Nature of Daedric Gifts
Daedric artifacts are not mere magical items; they are extensions of the Princes’ wills, often designed to test, corrupt, or ultimately serve the interests of their creators. They rarely come without a cost, and their power is often tied to specific conditions or the personality of the wielder. Understanding this inherent duality is crucial when considering the implications of bestowing such an artifact upon a figure as vital as Martin Septim.
- Boons and Banes: Most Daedric artifacts offer a significant advantage, such as enhanced combat abilities, powerful spells, or unique passive effects. However, they frequently come with a drawback, which might manifest as a curse, a drain on the user’s health or magicka, or a personality shift. For Martin, who is already carrying the immense burden of destiny, any such bane could be catastrophic.
- Prince’s Influence: Each artifact is intrinsically linked to its originating Prince. Mehrunes Dagon’s artifacts are often associated with destruction and violence, while Azura’s might offer foresight and illusion. The alignment of the artifact’s power with Martin’s needs and personality is a key consideration.
- Lore Significance: The origins of these artifacts are steeped in myth and legend. Understanding the stories behind them adds a layer of depth to the player’s decision, transforming a simple inventory choice into a narrative commitment.
Key Artifacts and Their Potential Relevance to Martin
While a multitude of Daedric artifacts exist within Oblivion, not all are presented as options for Martin. The player typically encounters specific artifacts through dedicated questlines. For the purpose of this decision, the most commonly relevant artifacts include the Staff of Chaos, the Daedric Artifact of Mehrunes Dagon, and potentially others depending on player choices and game mechanics. However, the core of the decision usually revolves around the artifact presented as the “best” or most appropriate choice for Martin’s role.
- The Staff of Chaos (Staff of Worms): While technically not a Daedric artifact in the strictest sense of being gifted by a Prince, the Staff of Worms, also known as the Staff of Chaos, is a powerful artifact with immense destructive potential. If this is the item in question, its significance lies in its ability to unleash devastating magic.
- Daedric Artifact of Mehrunes Dagon: Mehrunes Dagon, the Prince of Destruction, is a central antagonist. An artifact from him would likely be imbued with raw destructive power, capable of shattering defenses and obliterating foes. The potential for an artifact associated with the ultimate antagonist to be a tool of salvation is a compelling, albeit risky, narrative choice.
- Other Potentially Relevant Artifacts: Depending on specific quest outcomes or mods, other artifacts might become available or considered. However, the focus remains on items that significantly bolster Martin’s power or offer a strategic advantage in his fight against the Oblivion Crisis.
Strategic Considerations: Empowering Martin for the Climax
The decision of which Daedric artifact to give Martin Septim is not purely an emotional or lore-driven one; it carries significant strategic weight. Martin is a crucial figure, destined to play a pivotal role in the game’s resolution. Equipping him with the right artifact can directly influence his effectiveness in the final confrontations, potentially making the difference between victory and utter defeat for Tamriel. This section will explore the strategic implications of arming Martin.
Enhancing Martin’s Combat Prowess
Martin’s role in the endgame often involves direct participation in battle, or at the very least, providing crucial support. The artifact bestowed upon him should ideally enhance his ability to withstand damage, deal damage, or provide some form of protective or supportive magic.

- Offensive Capabilities: An artifact that amplifies offensive spells or grants devastating melee attacks can turn Martin into a formidable combatant, capable of carving through hordes of Daedra. This is particularly relevant if the artifact’s power aligns with the nature of the threat.
- Defensive Fortifications: Conversely, an artifact that boosts his resistances (fire, magic, etc.), provides a strong shield, or offers regenerative properties can ensure his survival. In a protracted battle, a living Martin is a far greater asset than a fallen hero.
- Utility and Support: Some artifacts offer unique utility, such as soul trapping, paralysis, or even summoning abilities. These can provide crucial tactical advantages by incapacitating key enemies or drawing aggro away from other combatants.
Mitigating Potential Downsides and Curses
As mentioned, Daedric artifacts are rarely without their drawbacks. For Martin, a character already facing immense pressure, any curse or negative effect could be amplified. The player must carefully weigh the benefits against the potential risks.
- The Cost of Power: If an artifact drains health, magicka, or stamina, or causes a persistent debuff, it could cripple Martin in the long run. A constant drain on his life force, for example, would make him vulnerable in the very battles he needs to win.
- Alignment with Purpose: An artifact that inherently promotes evil or chaos might clash with Martin’s inherent goodness or the desperate need for order. While the ultimate goal is salvation, the means can have unintended consequences. A powerful artifact that corrupts its wielder is a dangerous gamble.
- Synergy with Martin’s Abilities: Does the artifact complement Martin’s existing skills and stats? If Martin has a strong disposition towards magic, an artifact that enhances spellcasting would be more beneficial than one focused purely on melee. Conversely, if he is more physically oriented, an artifact that amplifies his martial prowess would be ideal.
The Artifact as a Symbol of Sacrifice and Destiny
Beyond raw power, the Daedric artifact gifted to Martin holds symbolic weight. It represents a choice made by the player, a willingness to engage with dark powers for the sake of a greater good. This act can be interpreted as a profound sacrifice, mirroring Martin’s own eventual destiny.
- The Morality of the Choice: Giving Martin an artifact, especially one from a destructive Prince, raises questions about the player’s own morality. Are they willing to dabble in the powers of darkness to save the world? This choice reflects the player’s role as a potential hero or a pragmatic pragmatist.
- Fulfilling Prophecy: The prophecy surrounding the Septim heir and the Oblivion Crisis is central to Oblivion’s narrative. The artifact can be seen as a tool to help fulfill this destiny, a testament to the player’s active participation in shaping the future of Tamriel.
- The Ultimate Act: In the context of the game’s climax, the artifact Martin wields becomes intrinsically linked to his ultimate sacrifice and his transformation. The choice made earlier in the game can imbue this final act with deeper meaning and resonance.
The Ultimate Confluence: Artifact, Martin, and the Fate of Tamriel
The decision of which Daedric artifact to bestow upon Martin Septim culminates in the game’s most critical moments. It is here that the strategic considerations and lore implications intersect, and the player witnesses the true impact of their choice. This section will focus on how the chosen artifact directly influences the final confrontation and Martin’s ultimate fate, solidifying the importance of this decision.
The Confrontation at the Temple of the One
The climax of Oblivion sees the player and Martin facing off against Mehrunes Dagon himself at the Temple of the One in the Imperial City. The Daedric artifact gifted to Martin plays a crucial, though often visually understated, role in this pivotal battle.
- Empowering the Dragonborn: Martin, as the Dragonborn and rightful heir, undergoes a significant transformation during this battle, becoming an avatar of Akatosh. The artifact’s power is believed to have contributed to his ability to withstand the divine energies and confront Dagon directly.
- The Sacrifice of Power: In the end, Martin uses his newfound power, amplified by the artifact, to banish Mehrunes Dagon and seal the Great Gates of Oblivion. This act requires an immense sacrifice, one that is arguably facilitated and amplified by the Daedric artifact he wields.
- Narrative Resonance: Regardless of the specific artifact chosen, its presence during this ultimate confrontation adds a layer of complexity. It highlights the desperate measures taken and the dangerous powers that must be embraced to save the world. The artifact becomes a tangible representation of the player’s journey and their influence on the game’s outcome.

The Legacy of the Choice: What Remains?
After the Oblivion Crisis is averted, the consequences of the player’s actions, including the artifact given to Martin, resonate throughout the game’s ending. While the specific item may not be explicitly mentioned in the epilogue, its impact is felt.
- A Saved Tamriel: The primary outcome is the salvation of Tamriel, a testament to Martin’s bravery and the player’s crucial support. The artifact, in this context, is a tool that enabled this salvation.
- The Player’s Role: The choice underscores the player’s agency in the game. They are not just a bystander but an active participant who influences key events and the fate of important characters.
- Lingering Questions: The nature of Daedric artifacts and their long-term effects are often left ambiguous. The artifact given to Martin, while instrumental in his sacrifice, also represents a brush with powers that could have had unforeseen consequences had the outcome been different. This leaves the player with a sense of the precarious balance between good and evil, power and responsibility.
In conclusion, the question of “what Daedric artifact should I give Martin” transcends a simple gameplay mechanic. It is a decision that requires a deep understanding of Oblivion’s lore, a strategic mind for combat, and an appreciation for the narrative weight of player choices. By carefully considering the nature of Daedric gifts, their potential impact on Martin’s capabilities, and the symbolic significance of the act, players can make an informed decision that not only strengthens Martin but also enriches the epic conclusion to one of Tamriel’s darkest hours.
